![]() some vehicles will get a hardcap on some battles, for example Tigers and SU-152 in Kursk the ammo setups for some tanks will change, they will get less useless HE shells, some will get more gold shells (but Storm states it’s important not to overdo it, when it comes to the shell price) all battles will have the amount of maximum MM weight points increased by 50-100 percent in order to increase the amount of tanks in battles added the switching of sides (just like in random battles) – Germans in Kursk will no longer always start in the south, it will be random The early ones yes, later on by the time of Kassereine Pass there were a few Tiger Is floating around in the 501 Heavy Panzer Battalion I think there are a lot of possibilities if they can get the right mix of tanks to queue up. There's a lot of mileage you can get from these scenarios. Of course, the Israelis had upgraded to the L7 on all their tanks by this point and also had the M60 in service. The 1973 War allowed the Arabs the use of the T-62. Israelis: M-50 (Super Sherman), M-48, Centurion (with the L7), AMX 13 75. Germans: Pz II, Pz III, Pz IV, StuG III, Marder.īritish: Matilda, Valentine, Crusader, Churchill I and III.īut a non-obvious choice is some Arab-Israeli War scenarios from 1967. Germans: Pz II, Pz III, Pz IV (75mm howitzer), StuG, Marder. You know, there are a ton of historical battles that the developers could draw on that use the tanks in this game. ![]()
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